The PC Gaming Show 2017 felt like the most disappointing one yet with such a strong focus orienting titles that were announced previously in other press conferences as well as slight ignorance to the independent scene as a whole.
With the PC market being heavily saturated by indies, the PC Gaming Show would shine given its more TV show-esque style in which developers can come onto the stage, sit with the host and discuss their titles; yes, that is more-or-less what the show currently is, but it seems to only focus on much larger titles and hardware manufactures. Sponsors, of course, get a free pass here given the show needs to fund itself in order to exist, but with the incredible innovation that has injected itself into the PC market given its freedom, we need to see more of it.
Earlier this year, Corecade started its Indie Interviews series in which we find smaller voices within the industry and discuss both the struggles and successes of the developer/studio during the tough stages of development, looking not only at their games, but the way development has taken a toll on their daily lives, causing their struggles to manifest themselves within the features and narratives of their games; we believed that the industry contained a significantly large series of untold stories that needed to be heard. We wanted them to be heard, as do others. It was birthed from the anger within us as we saw a media focus pertaining to the mass-produced titles with millions of dollars in funding with a tiny torchlight aimed at the most influential, creative minds in videogames.
This E3 has received a lot of mixed feedback given its near-heavy influencer focus during conferences (yes, EA, I’m looking at you), and the PC Gaming Show needs to ensure it distances itself from that in the future; people are watching because of the games. I’m not saying we should have people come onto the stage and discuss the business side of the industry, but let’s at least have some smaller developers show us their concept art and how ideas changed and grew into the games they published in the end. It doesn’t have to be AAA titles just because that’s what everything during E3 is about.
The PC Gaming Show is still very young, so it has lots of room to try out new things and make a few mistakes with the potential risks it makes in order to find its feet — and don’t get me wrong, the 2017 show was exactly that. It tried new things, some worked extremely well, others felt a little too forced and unimaginative; seemingly filler content. Regardless, I’m still excited to see what they’ll produce next year, and if such changes are made, even in the slightest.