Pit People is an absolute treat to play. The Behemoth crafts yet another unique and enjoyable game. Pit People is based in a world of wacky and hilarious chaos. The main antagonist and narrator is voiced by the always creative, William Stamper. Stamper gives a great performance and is sure to make you chuckle throughout the game.
It follows the adventures of Horatio who is seeking revenge for his destroyed Blueberry farm and his lost son. Pipistrella, a princess whose father was killed in the sieging of their castle. Yosef, a bro-tier cyclops who has a special bond with Horatio. And lastly, Sofia, who wants to explore and capture creatures in the name of her country. All these characters come together to form a fantastic cast with hilarious banter and dialogue.
The game is a hexagonal turn based tactics game. Gather six of your strongest fighters and go explore the world. Being in early access, you won’t be able to play much of the story. However, the amount that is in the game so far is gold. The amount of side quests in this game is absolutely staggering. Each side quest has unique characters, dialogue and their own feel to them.
The battles are turn based and tactical. After setting up your crew, you can fight anything from a few pixies to what seems to be an never ending onslaught of bandits. There’s a sort of classic, but surprisingly complicated at times, rock-paper-scissors aspect of battle. Helmets slow you down, but make you stronger to swords. While maces will completely obliterate these helmeted units. There is a surprising amount of depth and mechanics when it comes to combat. Playing on the PC with mouse controls seemed a bit clunky at first. I happily switched over to a controller which felt much more comfortable. Nonetheless, the mouse controls work, but definitely feel rough at this stage of development.
You explore the world from inside your covered wagon. Your crew departs from the hub world which a town where you can do a multitude of things. The town holds a marketplace for purchasing weapons and units, a challenge mode arena, a place to battle other players, a “space phone” that can be used to set up co-op with, and lastly, your own house to customize and gear up your units. Did I mention that sometimes a giant bear claw will pick up your town and move it to somewhere on the map? Yeah, that happens sometimes.
Perhaps one of the coolest parts of the game is the ability to capture almost any opposing unit. Helmitor, a beefy big guy with a twist, and Major McDynamo, a cyclops who wields a sword of dynamite, were two important enemies who kicked the shit out of my party. After some quick tactics and battle smarts, they quickly were captured and turned into part of my crew. If you mess up and kill one of these unique baddies, you can redo side quests to try and capture them again.
The amount of customization that the game holds too is incredible. Pit People boasts a large number of races. Within races there can be both cosmetic and sometimes fighting style changes. There’s a plethora of different fighters, along with possible changes to their attack style. From an electrobot that shoots chain lighting to a flying, bloodsucking vampiresses.
The world itself also has clearly had a lot of love put into it. With each new location, conquistador Sofia will appear and sink a flag into the ground, granting you exp. Not only that, but some locations seem to not even be used for anything in particular. Behemoth just took time to create a creative and expansive world. Along with the vastness of the world, there are also secret areas hidden within the world maps.
Although few at the current moment, Pit People’s cutscenes are incredible. Each one has great visuals and perfect voice work. After sieging a castle and fighting in an exposed spacecraft hurtling through space and having an giant bear god-like deity grab you, you might think it would look a little janky and a bit strange. But the art exclusive art style holds up and perfectly captures the mood. It conveys chaos, humor and an outrageous story that the game somehow gets you caught up in.
Pit People also boasts an incredibly catchy soundtrack. It’s goofy and addictive, perfectly fitting with the game’s overall feel. In a game with intergalactic space bear gods and children eating gangs, it somehow manages to capture the game in a sound track. The only thing I can fault it on, is the lack of songs. Being in early access, it’s subject to change, but I would love to see a greater variety of songs. After extended amounts of playing, the songs can begin to repeat themselves quite frequently.
There is just an extreme amount of love and care put into the game, which you can clearly tell. Every detail of the game is fine tuned and specifically crafted. In a time where games are set to be pumped out yearly, Pit People is a refreshing change of pace. Each character, and place on the map is crafted and cared for and is clearly a product of love. Pit People delivers a truly unique game that only the people at Behemoth could provide. Although not perfect in this early stage, it is still more than worth a play. I cannot wait for this game to be finished.
Release Date - January 13, 2017